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Indeed, but Apple still wins when it comes to "wow factor". In a year's time Android will look old and busted, and Google will have to respond with a similar UI
by bitwize 1y ago
Indeed, but Apple still wins when it comes to "wow factor". In a year's time Android will look old and busted, and Google will have to respond with a similar UI refresh. Of course it won't be as pretty, responsive, or slick but it will keep Android in the running.
Turns out "pretty" matters -- a lot -- in UI. Sucks for those of us who found Windows 9x, NEXTSTEP, or AmigaOS as the pinnacle of usability, but users find themselves more comfortable with a UI that looks modern even if said UI has other detriments like lack of affordance.
- paulryanrogers 1y ago"Pretty" is subjective and changes every 6 months or so. I prefer no animations, no translucency, info density, and an accurate calculator no matter how fast I type. But for fashion reasons we cannot have nice things.
- jajuuka 1y agoHey, I got that reference! Completely agree though.
- Larrikin 1y agoMaterial Design does not get updated very often. The only reason M3 is a big deal, is because it's the first major change in years.
- rickdeckard 1y agoThe great thing about Material Design is that it lays a solid foundation to put such gaudy elements on top, because if the design-language is properly followed it can also be globally adjusted. So expect Android Device Vendors to expand their theme engines to support more excessive GUI eyecandy than even before, "liquid glass" will be the minimum The odd thing about this journey is, that once you're used to the simplicity of Material Design, adding such liquid/glass/leather/concrete/... elements to the rendering just degrades readability. My guess is that Apple now cranked up the eyecandy again for everyone to follow, to then tone it down in the coming years, again appearing more "mature" than others. And in the end we will settle on something close to Material Design again, with more z-axis separation (more shadows, floating,...) and liquid state-transitions (changing elements affecting other nearby elements) But hey, it's everyone's individual journey.