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Companies have been trying to make AR/VR the next platform shift but I'm not super convinced that people actually want or desire this outside of a few niche gam
by bobthepanda 1y ago
Companies have been trying to make AR/VR the next platform shift but I'm not super convinced that people actually want or desire this outside of a few niche games. To me it feels like it has about as much staying power as 3D glasses in movies.
- MrDarcy 1y agoThe window of opportunity already closed for AR/VR. AI dealt the death blow.
- LoganDark 1y agoWhat do you mean? AI will enable better AR/VR experiences, or AI will obsolete them?
- Miraste 1y agoSimpler than that: AI co-opted the hype machine and the buzzword gurus, and therefore the investor money.
- gpderetta 1y agowait for AI generated virtual worlds. On a blockchain.
- hoppp 1y agoI cant wait for the rug pull
- isk517 1y agoPretty much, and it's a shame because AR has so much potential. Our company has started using a AR product in our quality control. It really doesn't take using it for long to realize the potential, being able to overlay a CAD model over the physical finished project is incredible and offers a lot of time savings. Unfortunately the most advanced AR device on the market is over 5 years old so you can really feel the software brush up against the hardware limitations.
- Lu2025 1y agoYeah, but working in those glasses for any length of time is a mindf*ck. It's disorienting.
- hakfoo 1y agoVR is the sizzle, AR is the steak. Making VR a viable new entertainment channel promises selling a headset to 85% of the broad consumer market, then trying to own the content shops for it in perpetuity. It's the trillion-dollar new market that the investor class clamours for. Making AR work is a much shallower lift -- you usually aren't dealing with the same issues of nausea, massive movement tracking and room management, and high performance immersivity. But you're going to only sell it as largely islandified turnkey systems-- each customer is going to buy a few hundred or thousand headsets and a bespoke software package for it.
- packetlost 1y agoidk, I would absolutely jump on AR glasses that offered reasonable hands free interaction (even via a smartwatch or something) and didn't look awful. AI might enable that, actually, but we'll see.
- dvngnt_ 1y agoFor gaming and media consumption, VR is here to stay. The meta raybans have also been successful. As far as replacing your smartphone with AR glasses that remains to be seen
- hoppp 1y agoI think the world is progressing away from headsets or screens. We will just have an AI that will do everything, we just ask. "Book a flight, order a pizza and reply to my emails" boom, done.
- dvngnt_ 1y agoPossibly, but the issue with chat interfaces is you often don't know what options are even available, and you still need the ability to browse information, so I think some screen will still be needed.
- account42 1y ago"Here to stay" doesn't say much. VR is as of now an extreme nieche and the reasons for that is more the space requirements and simply that having to wear a device sucks - those reasons are inherent and will not change with new tech.
- dvngnt_ 1y ago> "Here to stay" doesn't say much. VR is as of now an extreme nieche If we're comparing to 3d glasses for movies like the parent comment said then that is a huge difference. samsung is releasing an android headset this year this long into VR which they didn't do for 3dtv. this generation of VR has already lasted longer than 3D-tv 6 years. There are space requirements for base stations, but it can be played for many hours in a chair or in bed. Not every experience requires a large room. Newer headsets are self-tracked so that's already been solved by new tech. The bigscreen beyond 2 is 107g and can be worn for hours. Struggling to see how portability and versatility won't improve with new tech.
- Lu2025 1y agoThat's why Apple is releasing their "glass" interface. AR/VR flopped badly so they are trying to normalize the look to bridge the transition.