3 ms·
Neat approach! For this kind of mesh animation on a sphere’s surface, another path worth exploring is quaternion-based orientation traversal. I’ve been experime
by voxleone 1y ago
Neat approach! For this kind of mesh animation on a sphere’s surface, another path worth exploring is quaternion-based orientation traversal. I’ve been experimenting with this in SpinStep[0] — a Python library that uses quaternions to step through spatial structures based on orientation rather than position.
It’s particularly helpful when you want smooth, rotation-aware transitions (like gliding across a sphere’s surface) without relying solely on angles or coordinate systems. Could be interesting to try a similar traversal heuristic in a Three.js context using Quaternion.slerp().
[0]https://github.com/VoxLeone/SpinStep/blob/main/README.md https://github.com/VoxLeone/SpinStep/blob/main/README.md