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I think of these with analogues with pixel rendering in order to understand integration and diferentiation on an intuitive way. Once you 'see' how triangles/sl
by anthk 1y ago
I think of these with analogues with pixel rendering in order to understand integration and diferentiation on an intuitive way.
Once you 'see' how triangles/slopes are drawn on a GB/GBA, you begin to understand limits.
derivative of x^2 = 2x and a neglibile pixel/point that shouldn't be there but it 'exists' to show a changing factor.