3 ms·
> the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles What software is most ofte
by 90s_dev 1y ago
> the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles
What software is most often used by these persons? I assume pico8?
- jgalecki 1y agoEach developer chooses their own engine, so we're all over the place. Godot seems like a consensus favorite, followed by Unity and Unreal. We also have devs who have made games in Construct 3 and one game that was (somehow) made in Hypercard (https://bribrikendall.itch.io/blah-blob https://bribrikendall.itch.io/blah-blob).