3 ms·
In fact, Apple once did a version of Aqua that did an overengineered materials-based rasterization at runtime, including a physically correct glass effect. It
by sho_hn 1y ago
In fact, Apple once did a version of Aqua that did an overengineered materials-based rasterization at runtime, including a physically correct glass effect.
It was too slow and was later optimized away to run off of pre-rendered assets with some light typical style engine procedural code.
Feels like someone just dusted off the old vision now that the compute is there.