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I'm not in the loop then if you say iOS devs just want Xcode fixed. You could be right. You would have to weigh that against devs that are not even testing the
by JKCalhoun 1y ago
I'm not in the loop then if you say iOS devs just want Xcode fixed. You could be right. You would have to weigh that against devs that are not even testing the iOS waters because they see Xcode as a barrier, are more familiar with their VSCode Cmake ecosystem.
A new framework like SpriteKit requires at least a year (an iOS release cycle) before it sees WWDC ... and then a shipping iOS. My recollection is that this is pretty close to the timeline I described where Cocos starts to show up in abundance in the iOS apps submitted and as a result a team is spun up at Apple to create what ends up being SpriteKit.
You'll have to educate me on the plateauing of Cocos. If it did plateau pre Sprite-Kit, what replaced it?
- JimDabell 1y ago> A new framework like SpriteKit requires at least a year (an iOS release cycle) before it sees WWDC ... and then a shipping iOS. My recollection is that this is pretty close to the timeline I described It’s not. Cocos got popular in the iPhoneOS 2.x days. SpriteKit came along in iOS 7. We’re talking about a period of five years, not one or two. > If it did plateau pre Sprite-Kit, what replaced it? Plateau means it stayed flat, not that it went away. Nothing replaced it. It just didn’t keep getting more and more popular.