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By "GPU" they probably mean "matrix multiplication coprocessor for AI tasks", not actually a graphics processor.
by otabdeveloper4 1y ago
By "GPU" they probably mean "matrix multiplication coprocessor for AI tasks", not actually a graphics processor.
- wtallis 1y agoThat doesn't really change anything. The use cases for a GPU in any given market segment don't change depending on whether you call it a GPU. And for low-power consumer devices like laptops, "matrix multiplication coprocessor for AI tasks" is at least as likely to mean NPU as GPU, and NPUs are always integrated rather than discrete.
- touisteur 1y agoWondering how you'd classify Gaudi, tenstorrent-stuff, groq, or lightmatter's photonic thing. Calling something a GPU tends to make people ask for (good, performant) support for opengl, Vulkan, direct3d... which seem like a huge waste of effort if you want to be an "AI-coprocessor".
- wtallis 1y ago> Wondering how you'd classify Gaudi, tenstorrent-stuff, groq, or lightmatter's photonic thing. Completely irrelevant to consumer hardware, in basically the same way as NVIDIA's Hopper (a data center GPU that doesn't do graphics). They're ML accelerators that for the foreseeable future will mostly remain discrete components and not be integrated onto Xeon/EPYC server CPUs. We've seen a handful of products where a small amount of CPU gets grafted onto a large GPU/accelerator to remove the need for a separate host CPU, but that's definitely not on track to kill off discrete accelerators in the datacenter space. > Calling something a GPU tends to make people ask for (good, performant) support for opengl, Vulkan, direct3d... which seem like a huge waste of effort if you want to be an "AI-coprocessor". This is not a problem outside the consumer hardware market.
- otabdeveloper4 1y agoConsumer hardware and AI inference are joined at the hip right now due to perverse historical reasons. AI inference's big bottleneck right now is RAM and memory bandwidth, not so much compute per se. If we redid AI inference from scratch without consumer gaming considerations then it probably wouldn't be a coprocessor at all.
- otabdeveloper4 1y agoYes it does change something. A GPU needs to run $GAME from $CURRENT_YEAR at 60 fps despite the ten million SLoC of shit code and legacy cruft in $GAME. That's where the huge expense for the GPU manufacturer lies. Matrix multiplication is a solved probelm and we need to implement it just once in hardware. At some point matrix multiplication will be ubiquitous like floating-point is now.
- wtallis 1y agoYou're completely ignoring that there are several distinct market segments that want hardware to do AI/ML. Matrix multiplication is not something you can implement in hardware just once. NVIDIA's biggest weakness right now is that none of their GPUs are appropriate for any system with a lower power budget than a gaming laptop. There's a whole ecosystem of NPUs in phone and laptop SoCs targeting different tradeoffs in size, cost, and power than any of NVIDIA's offerings. These accelerators represent the biggest threat NVIDIA's CUDA monopoly has ever faced. The only response NVIDIA has at the moment is to start working with MediaTek to build laptop chips with NVIDIA GPU IP and start competing against pretty much the entire PC ecosystem. At the same time, all the various low-power NPU architectures have differing limitations owing to their diverse histories, and approximately none of them currently shipping were designed from the beginning with LLMs in mind. On the timescale of hardware design cycles, AI is still a moving target. So far, every laptop or phone SoC that has shipped with both an NPU and a GPU has demonstrated that there are some AI workloads where the NPU offers drastically better power efficiency. Putting a small-enough NVIDIA GPU IP block onto a laptop or phone SoC probably won't be able to break that trend. In the datacenter space, there are also tradeoffs that mean you can't make a one-size-fits-all chip that's optimal for both training and inference. In the face of all the above complexity, the question of whether a GPU-like architecture retains any actual graphics-specific hardware is a silly question. NVIDIA and AMD have both demonstrated that they can easily delete that stuff from their architectures to get more TFLOPs for general compute workloads using the same amount of silicon.