4 ms·
Assuming the timestep refers to the parts of code dealing with game logic updates, such as physics or motion, variable-sized steps tend to cause nasty issues. C
by kookamamie 1y ago
Assuming the timestep refers to the parts of code dealing with game logic updates, such as physics or motion, variable-sized steps tend to cause nasty issues. Collision detection is an example, where variability is undesired.