4 ms·
Care to elaborate?
by 90s_dev 1y ago
Care to elaborate?
- kookamamie 1y agoAssuming the timestep refers to the parts of code dealing with game logic updates, such as physics or motion, variable-sized steps tend to cause nasty issues. Collision detection is an example, where variability is undesired.
- pusewicz 1y agohttps://randygaul.github.io/cute_framework/#/topics/game_loop_and_time?id=fixed-timestep https://randygaul.github.io/cute_framework/#/topics/game_loo... You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.