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This is a result of there being a general consensus that video game consoles are "a thing" that we are all used to, and that the loosely-coupled movements of ri
by dml2135 1y ago
This is a result of there being a general consensus that video game consoles are "a thing" that we are all used to, and that the loosely-coupled movements of right-to-repair and antitrust are not seeking to disrupt the video game industry for fear of distracting from their larger goals.
It's an uneasy balance and it will be interesting to see where it goes once the dust settles on the current antitrust actions against big tech. I can't really think of a good reason why the iPhone should be a generalized computing device that is pryed open from Apple's clutches, while Nintendo, for example, can still run their own app store and would not be required to allow things like sideloading and root access while a smartphone manufacturer would. What makes one a computer, and the other an appliance?
(I'm saying this all as a right-to-repair and antitrust advocate, by the way)
I think a lot of this is a result of nostalgia, and a recognition that the business model of the video game industry has depended on this sort of control for a significantly longer than the personal computing industry. So no one really wants to kill Nintendo like they don't want to kill Mickey Mouse. Or, more cynically, no one really wants Nintendo and other video game behemoths to step into this fight on the other side, because going after Big Tech is hard enough as it is.
- deleted 1y ago[deleted]
- socalgal2 1y ago> can't really think of a good reason why the iPhone should be a generalized computing device that is pryed open from Apple's clutches, while Nintendo, for example, can still run their own app store and would not be required to allow things like sideloading and root access while a smartphone manufacturer would. What makes one a computer, and the other an appliance? Because the only thing people do on a Nintendo Switch is game. An iPhone on the other hand, people bank, book hotels, restaurants, flights, get directions, get taxis/uber/lift, order doordash/other takeout, make investments, plan for retirement, buy things from various businesses amazon/target/walmart, communicate via messanges/discord/fb/whatup/wechat, watch TV/youtube/tiktok, plan events/parties/get-togethers, make video calls via facetime/zoom/meet, take and share videos/phones, etc etc etc. Apple is trying to control 100% of that and take a cut of 100% of that. They're effectively trying to be the middleman to the entire world. Nintendo maybe 1000 companies try to do business with you, selling you a game. iPhone probably > 100000 companies are trying to do business with you and Apple gets to say for each and everyone of them whether or not they are allowed to do business, how much they have to pay apple for each transaction, what payment systems they're allow/required to accept. They only recently got in trouble for requiring Apple's payment systems first. They shouldn't be allowed this control over so much. And that's the difference between a video game console and an iPhone (or Android)
- dml2135 1y ago> Because the only thing people do on a Nintendo Switch is game. Well, this becomes a bit of a circular argument, but certainly part of the reason for that is the only thing one can do on a Nintendo Switch is game, due to its restrictive software. And, strictly speaking, this statement is false. The only thing most people do on a Nintendo Switch is play games, but there is a subset of people that hack their switches and install things like Android TV. The thing is basically just an Nvidea Shield, hardware-wise. Not being able to do everything an Nvidea Shield can do is a software restriction. I do see your point re: Apple's ambitions being far vaster than Nintendo's. But in terms of controlling their own markets, they are still seeking similar levels of control.
- int_19h 1y agoEither way, I think that once a law like this is on the books, it will be much easier to attack exemptions in it going forward.