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I don't find many of these transitions very appealing. Sweet to harmony? Seems a stretch. Nightjar to chirring to bombylious? Might as well be gobbledygook.
by suddenlybananas 1y ago
I don't find many of these transitions very appealing. Sweet to harmony? Seems a stretch. Nightjar to chirring to bombylious? Might as well be gobbledygook.
- deleted 1y ago[deleted]
- droopyEyelids 1y agoIt said the path between “double lock” and “dislodge” was a tortured 10 word chain, it seems like you could get there much faster “Double lock” > “clasp” > “grab” > “dislodge” It’s just a quick example, but I think it follows their “rough synonym“ style connections, and it’s not less reasonable than the examples. To me, it feels like this project is kind of hampered by not having a rigorous definition of what is allowable, and then mixing in the sort of random effects of an LLM
- michaeld123 1y agoGood points. The main limiter is often what words happen to surface as the top 17 connections, or in those random examples when there's a plural or conjugation. Since this is getting eyeballs here, I will look for some less tortured long-paths to add as examples.
- dleeftink 1y agoA smaller trainable set would be a dictionary, and only linking the terms as expressed in the definition, possibly with substitutions. You'd miss more abstract jumps, but the initial walks would be tractable. (It is a game best played with a grandparent's pre-war dictionary before tea-time)
- michaeld123 1y agoYou are right. I replaced it with new paths that are +1 longer. These are actual paths from our game now.