2 ms·
It is actually kind of surprising to me that the convention of dropping prices after a couple years has persisted in games. I mean, it made sense in like 2005.
by bee_rider 1y ago
It is actually kind of surprising to me that the convention of dropping prices after a couple years has persisted in games. I mean, it made sense in like 2005. Back then, an older game looked much worse and every game was bumping up against the limits of what was possible on the hardware/in the engine.
Nowadays a game from 4 years ago looks ~about the same as a current one, might have the same gameplay, and doesn’t suffer as much from the constant progress in monetization strategies. Plus you know if a community will grow around it. And, relatedly, mod support has developed if it ever will.
The only reason to play a game that just came out is if you are into a specific pseudo-competitive scene; the “recently released matchmaking game” genre (and, it should also be noted that this isn’t the real pro-competitive scene, that’s MOBAs and Counterstrike).