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Super Mario Kart for the SNES cost $55 in 1992 ($128 in today's money). If it was worth it then, then surely a much bigger game for 60% of the price is an even
by hombre_fatal 1y ago
Super Mario Kart for the SNES cost $55 in 1992 ($128 in today's money). If it was worth it then, then surely a much bigger game for 60% of the price is an even better deal.
The complaints don't really seem based in reality.
- charcircuit 1y ago>If it was worth it then, then surely a much bigger game for 60% of the price is an even better deal. Whether a game is worth it is different for different people. When you expand your audience beyond enthusiasts then people will not be willing to pay as much money for a game. Saying that enthusiasts will see it as a good deal when most of the audience are notenthusiasts. does not mean too much.
- whoisyc 1y agoThe complaints are likely coming from heavy gamers who are more exposed to game prices because they buy more games and are also way more vocal online. Nintendo sold 151 million switches but only 1,391 million games [1], meaning on average a Nintendo switch user bought less than ten games. I doubt spending maybe an extra $20 a year would be considered unacceptable by the average Nintendo customer especially considering these games are never cheap to begin with. [1] https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.htm...
- op00to 1y agoThe pricing of games aren’t based in reality. The marginal cost of producing additional copies is almost nothing, especially for digital distribution. Looking at pricing changes due to inflation doesn’t make sense for digital goods.