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> Look at Star Citizen. Every man and his dog was screaming at them, that they couldn't deliver space game positioning precision with 32 bit floating point. The
by paulryanrogers 1y ago
> Look at Star Citizen. Every man and his dog was screaming at them, that they couldn't deliver space game positioning precision with 32 bit floating point. They spent serious bank redeveloping crytek to take 64 bit floating point, trashed that and moved to Unreal.
Arguably they chose the wrong engine to start with. SC is also a textbook example of scope creep, seeing as how it hasn't had a production quality release in over a decade.
- protocolture 1y agoIts very much an example of choosing the tools based on how much the fans want to see it, rather than whats best fit from a technical perspective. And yeah the scope creep is insane. If they had just donated the money to smaller, leaner projects the number of excellent games we would have right now would be huge. But one massive barge of money against one project has basically killed the project.