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re: QA, besides a strict prompt, I'd imagine it would be hard for AI responses to go truly off the rails if the player's input is limited to "press A to talk" o
by inhumantsar 1y ago
re: QA, besides a strict prompt, I'd imagine it would be hard for AI responses to go truly off the rails if the player's input is limited to "press A to talk" or pick one of 3 dialog options.
- JohnBooty 1y agoGreat point, although fixed player input options might sort of defeat the benefit of using LLM to achieve a more organic dialogue flow? Maybe there could be a hybrid system - choose from suggested responses, or type your own. I also have vague thoughts of a dialogue system that rewards true role-playing, as in rewarding the saying things aligned with what your character might feasibly say. (Like a more freeform version of the dialogue/RP/reward system in Disco Elysium)
- MangoToupe 1y agoAt that point you're back to a pre-baked script.