4 ms·
The implicit indicator is sort of bad, though. I mean, it is a very gamey, immersion breaking thing. We’re just used to it. Realistically NPCs should probably
by bee_rider 1y ago
The implicit indicator is sort of bad, though. I mean, it is a very gamey, immersion breaking thing. We’re just used to it.
Realistically NPCs should probably respond with increasing urgency if you forget their quest, and eventually give up on you.