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Perhaps you're confusing planning with execution. All the things you're describing -- in the spirit of tickets, sprints, etc. -- do happen. They're called pre-
by crazygringo 1y ago
Perhaps you're confusing planning with execution.
All the things you're describing -- in the spirit of tickets, sprints, etc. -- do happen. They're called pre-production. It takes years (months if you're lucky) to set up how everything will run on set. Producers have a huge list of actionables (tickets), and there is constant iteration (sprints) of parts of the script, of what the film's visual look will be, the tone, figuring out the budget, the crew, etc. And there are huge differences in responsibility between producer and director. A producer doesn't "run around speaking in precise terms" when that would step on the feet of the director, the cinematographer, etc. That would be micromanaging and unprofessional. The producer does very much stick to "user stories". When film crews want to change something, they don't "just do it". They very much do check in with the director or showrunner.
I suspect you're talking about execution, where everyone does "just do" things. When filming, every minute counts and shit needs to get done. Yes, every single person is tremendously empowered to do what's right, within their remit. But that only works because preproduction already worked out most of the kinks, and they should all basically be on the same page. But even then, things constantly go south. Shots take hours to set up and then turn out to be wrong for an infinite number of reasons. There are endless compromises. And during that process, only one person is in charge -- the director -- because they have to make a ton of decisions to compensate for all the things going wrong. So it's teamwork... but it's also a dictatorship and once the director makes a decision after collecting the input they want you do not argue.
You seem to be under the impression that film production is somehow more individually empowering or trusting than software development. It's not.
- echelon 1y ago> You seem to be under the impression that film production is somehow more individually empowering or trusting than software development. It's not. It's sad that tens of thousands of kids attend film school, yet there are too few roles of autonomy for them. The "Hollywood" system only makes a few thousand film and tv productions of scale per year. There are way more people with visions and ideas and dreams, and they're all left to wither on the vine. How many Chris Nolans, Stanley Kubricks, and Ridley Scotts have we lost to the rat race? I think this is the biggest potential for AI. Suddenly all of those directors and dreamers who couldn't { hack, struggle, nepo } their way to the top of the pyramid can pursue their vision. YouTube and TikTok have been huge enablers of creativity. They're a much fairer and wider platform for enablement and distribution, and already today's youth are setting this target as their new generational dream. We're likely about to see a film industry that resembles the gaming, publishing, and music industries. Studios will exist for large scale "AAA" fare, but individual auteurs and small teams will be able to make their mark. Steam Greenlight, Bandcamp, Wattpad, and Medium for the director. It's like what the DAW did for music production - no more need to spend tens of thousands to book a studio - except even more orders of magnitude in cost reduction. We've needed studios for two things historically: (1) distribution (2) financing. YouTube and streaming solved #1, and Gen AI puts film [1] squarely within the "ramen budget" of college students. So pillar #2 is about to fall. [1] I don't mean low budget films. Gen AI will give directors the VFX to achieve expansive science fiction and fantasy visions, exotic locales, and a stunningly beautiful cast (that most audiences prefer to watch).
- photochemsyn 1y agoInteresting insight, fits this: > Kirill: How much time did you have in pre-production to talk about ideas, visuals and inspirations? > Christophe: We had a lot of time, and it’s a rare thing. The director Ariel Kleiman and I went through the same process for each episode. We were reading the scripts together, and throwing ideas and brainstorming. We did that twice for each episode, and then we started making moodboards. After that we did another read through, and then we started blocking the scenes. We had a lot of 3D pre-viz with ILM, with our camera and lenses in those virtual sets. That allowed us to start looking for shots and to refine everything.
- mr_toad 1y ago> confusing planning with execution. Jira in four words.
- JohnBooty 1y agoGreat post. Also, unlike software engineering, the film industry has been around for 100+ years. They've figured stuff out. (We could say software engineering has been around for 50+ years, but I think that in its modern form it's probably more like 20 years. Highly subjective statement, I know.)
- xnx 1y ago> in its modern form it's probably more like 20 years. The fad also seems to be to aggressively forget learned lessons and abandoned proven techniques, so 20 years is probably generous.