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Unclear. A couple of bugs in gen 1 that might be implemented differently than PS, would be bugs that are fixed in ps due to balancing or due to playability: -
by TZubiri 1y ago
Unclear.
A couple of bugs in gen 1 that might be implemented differently than PS, would be bugs that are fixed in ps due to balancing or due to playability:
- multiplayer desyncs, see counter
- fly/dig para invuln.
- freeze clause, and to a lesser extent sleep clause
Bugs like normal body slam para invuln, amnesia reapplying speed drops, and toxic counter bugs, 1/256 miss chance, focus energy bugs, I would expect to stay. If those get fixed, the project would veer into the terrain of natdex, Create A Pokemon, or Custom Metas, as in made up fan games that never existed in cartridge
- spondylosaurus 1y agoYeah I was wondering about desyncs too, because that's a case where replicating "authentic" cartridge behavior doesn't really add any value from a player perspective. Invulnerability exploits are fun if you're the one taking advantage of them but it's obviously less fun to be on the receiving end, lol. ETA: Not directly related, but @ the creator of this tool: if you're planning to implement more gens, you'll be in for a fun time with Sheer Force interactions!