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In big companies, this is a bit slower due to the need to migrate entrenched systems and org charts into newer workflows, but I think you are seeing more produc
by casualscience 1y ago
In big companies, this is a bit slower due to the need to migrate entrenched systems and org charts into newer workflows, but I think you are seeing more productivity there too. Where this is much more obvious is in indie games and software where small agile teams can adopt new ways of working quickly...
E.g. look at the indie games count on steam by year: https://steamdb.info/stats/releases/?tagid=492 https://steamdb.info/stats/releases/?tagid=492
- bojan 1y agoThe number of critically acclaimed games remains the same though. So for now we're getting quantity, but not the quality.
- karagenit 1y agoWhat if the number of game critics just hasn’t increased, and since they can only play/review a fixed number of games each year due to time constraints, the number that they acclaim each year hasn’t grown? Not saying this is necessarily the case, just suggesting the possibility.
- casualscience 1y agosource?
- kaibee 1y agoHas the amount of 95%+ reviews games-released increased though? And how much of that is due to the pandemic? Its anecdotal, but the game-dev discord I'm in has had a decent reduction in # of regulars since the tail end of the pandemic 24-25. And ironically, I was one of them until recently. I think people actually just had more time.
- casualscience 1y ago95 is a pretty random cutoff. But you can see for yourself the number of 65%, 75%,85%,90% positively reviewed games has increased similarly: https://steamdb.info/instantsearch/?refinementList%5Btags%5D%5B0%5D=Indie&range%5BuserScore%5D=65%3A https://steamdb.info/instantsearch/?refinementList%5Btags%5D...