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I enjoyed this article. But Godot, SDL, and TIC-80 still have a much higher learning curve vs. tweening animations and throwing in some Actionscript to make a s
by Multicomp 1y ago
I enjoyed this article. But Godot, SDL, and TIC-80 still have a much higher learning curve vs. tweening animations and throwing in some Actionscript to make a stick figure fighter, which gives you a self-contained artifact .swf you can pass around.
It's amazing how much creativity that used to go to Newgrounds and Flash games is now funneled into TikTok shorts.
Kids these days! But Super Mario Bros 63 is still fun.
- ElCapitanMarkla 1y agoIt’s a shame nothing has really come along with the same functionality that the Flash editor had. The vector based graphics, animation and scripting all in one. And easily exportable to the web. Yeah you have Godot / unity etc etc but nothing as easy as flash was to pick up
- bdcravens 1y agoAdobe Edge was supposed to be the successor to Flash, to target the web and other platforms, but ultimately never caught on and was discontinued in a few years. https://en.wikipedia.org/wiki/Adobe_Edge_Animate https://en.wikipedia.org/wiki/Adobe_Edge_Animate
- janalsncm 1y agoNot familiar at all but the article says Ruffle can still run flash games now. Is the issue just that flash editors aren’t great?
- glimshe 1y agoYes, that's the issue. There's no good Flash replacement AFAIK combining its accessibility and power for 2D game/animation development. Godot is awesome but 3D sucks a lot of resources from the team.