3 ms·
Easier to leave out the parallelism and just look at concurrency. For a game like Mario, you can split up the memory and decide what you want to be shared and
by Ericson2314 1y ago
Easier to leave out the parallelism and just look at concurrency.
For a game like Mario, you can split up the memory and decide what you want to be shared and what do you want to be per-thread. E.g. starting small you can rig up just a few fixed variables like scores or whatever to be persisted from one game to the next. trying to push that further without causing endless corruption should be fun :)