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Making maps with noise functions (2022)
- hexator 1y agoThis is probably the most definitive guide on the subject. Rather famous in the procedural generation community
- sebnado 1y agoIt's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea
- ryan42 1y agoGreat stuff, I love the detailed explanations. I'm getting more into making my own games in Godot, and may try to implement this with it! Also, Realm of the mad god is a great game!