4 ms·
It takes one minute of thinking about the secondary effects of an idea to show this is an awful take. For example, legalizing sports gambling. It's a good idea
by MSFT_Edging 1y ago
It takes one minute of thinking about the secondary effects of an idea to show this is an awful take.
For example, legalizing sports gambling. It's a good idea in that it makes obscene amounts of money. It's a bad idea in that it exploits a known pathway to addiction, moving money from being spent productively to an exclusively extractive endeavor. Not to mention the other secondary effects of how sports are presented to benefit the sports gambling apps.
Generally it's a net loss except for the company that operates the apps.
This can be applied across a lot of "products" in the tech sphere. app-based payday loans, AI "art" that exploits a common denominator of critical thinking and reduces the quality of art across the board.
Sure the live action Lilo and Stitch made tons of money, but the color grading is dogshit, they removed several important pieces of cultural commentary that was central to the plot, etc all to cash in on children who literally don't know any better.
It's literally more profitable to push slop than it is to put any effort into creating anything. So if "good idea" means it makes money, what incentive is there to create anything above the low "slop" bar? Why do we have to see everything degrade for the sake of profit?
That's what a bad idea going viral is. It doesn't have to be good to get attention. Kids running through people's fences gets attention.