4 ms·
No worries, one promising use of LLMs is that we could describe a level someday with all its key features and just have it created fully formed, instantly! Ima
by deadbabe 1y ago
No worries, one promising use of LLMs is that we could describe a level someday with all its key features and just have it created fully formed, instantly!
Imagine a game mode where you as a player can just describe what you want while the LLM builds something fun and challenging! I think in simpler games such as Doom this should be possible already.
- hexasquid 1y agoI can believe we'd get a level, but I'm not ready to believe we'd get something as refined as the undead burg (a case study in the book).
- monkaiju 1y agoAre you an llm?
- deadbabe 1y agowhy would I be an LLM
- globalnode 1y agouse of grammar and overly excited? (or are you trying to make a point? like look how bad LLM's are... hard to tell on the inet. or x2 are you trying to emulate an llm to see how many people you can catch?... its all so confusing now)
- deadbabe 1y agoI’m a human being
- globalnode 1y ago[flagged]
- iamacyborg 1y ago[flagged]
- boredemployee 1y agoI think the confusion is here: "...we (humans) could describe ..."
- hyfgfh 1y agothat's what a LLM would say
- sph 1y agoTrying not to mention LLMs in any Hacker News comment section about anything challenge (impossible)
- aio2 1y agolevel 9999 difficulty
- Cthulhu_ 1y ago"we could", but how many people can actually describe a level with all its key features? It's not this easy. In your other sentence you mention that the LLM builds "something fun and challenging", but how would an LLM know what fun and challenging is? You, the "prompt engineer", would have to do that. An LLM can only replicate what it already knows, meaning that level design would be copies of existing level design instead of something creative and novel. Sure, it can be done. But you can already generate levels and environments generatively. How is AI going to be better at it than a person that clicks around in the Unreal editor?
- nativeit 1y agoThat sounds awful. What’s the actual point? If you don’t enjoy level design, do something else.
- thesuitonym 1y agoSome people just can't understand that the process of making art is enjoyable by itself. They think the product is the hobby.
- user432678 1y agoThankfully there’s not enough money in hobby level design for AI slop investment, so this won’t happen.
- rochav 1y agoI keep seeing comments like this and can't help but feel like that would be like suggesting someone who makes pottery as a hobby could make it way faster by just ordering the vase they want from someone else; I imagine the fun part in this, as in many other hobbies, is making it, because if just want to play something someone else made, you can already do that, can't you? Maybe it won't be exactly what you wanted, but the LLM generated one won't also.
- blargey 1y agoThat’s just procedural level generation with extra steps. Why ask humans for input when you can just as easily ask the LLM to generate a list of key-features that would be received well by user_profile 400231862?