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> like render passes Render passes in WebGPU are more like in Metal and Vulkan's Dynamic Rendering extension (which is pretty much a direct copy of Metal's ren
by flohofwoe 1y ago
> like render passes
Render passes in WebGPU are more like in Metal and Vulkan's Dynamic Rendering extension (which is pretty much a direct copy of Metal's render pass concept). The problem with Vulkan 1.0 render pass objects is that they are baked objects, and worse, that pipeline objects required a render pass object reference (although it didn't have to be an actual render pass used for rendering, just a 'compatible' render pass - still a pretty bad design wart).
Metal-style transient render passes are actually a very good thing, especially for tiler gpus.