2 ms·
Bloom filter lookups are embarrassingly parallel to the point that you could occupy 0 CPU cores and do it in a GPU fragment shader. There are probably other re
by Retr0id 1y ago
Bloom filter lookups are embarrassingly parallel to the point that you could occupy 0 CPU cores and do it in a GPU fragment shader.
There are probably other reasons why this is a bad idea but I'm curious to try it.