4 ms·
Parallelism isn't speed. Zstandard decompression is insanely fast, no need for occupying multiple cores.
by croemer 1y ago
Parallelism isn't speed. Zstandard decompression is insanely fast, no need for occupying multiple cores.
- Retr0id 1y agoBloom filter lookups are embarrassingly parallel to the point that you could occupy 0 CPU cores and do it in a GPU fragment shader. There are probably other reasons why this is a bad idea but I'm curious to try it.