4 ms·
Does anyone else feel it's odd he uses Fallout 4 as an example of level design? I personally found the fallout 4 vaults really confusing and annoying and got l
by mattmanser 1y ago
Does anyone else feel it's odd he uses Fallout 4 as an example of level design?
I personally found the fallout 4 vaults really confusing and annoying and got lost easily, compared to Fallout 3/NV. Or even games like Deus Ex.
Fallout 4 felt like a terrible example of dungeon design. They were either linear and boring, or a weird layout where everything looked the same.
I'm usually pretty good at mapping game layouts in my head too, picking up FPS maps, etc. quickly.
Aside from that, I also feel like he misses that irl with a chaotic design we usually have a lot of signs. A lot! But people don't really use them in games as it's easy for players to miss thinking it's just decorative, and you've only got a certain amount of screen real estate when looking at a monitor, nor can you glance like you can irl.