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You flipped the static and shared. Shared objects are compiled in a way that the exact same code works when loaded at any address, which typically requires bas
by mjanx123 1y ago
You flipped the static and shared.
Shared objects are compiled in a way that the exact same code works when loaded at any address, which typically requires base+offset addressing and is less performant, but the same physical pages holding the object can be mapped into different processes at different addresses, ie shared.
Static object addresses the code and and data directly and does not waste a register and requires the addresses in its code to be modified depending on where it is loaded, and the code cannot be shared between different processes.
You can't convert a static library to shared because you can't.
You can convert a shared library to static but there is no point.
- krackers 1y agoI'm not sure I follow why 'I flipped them'. My understanding a shared library is closer to an executable than it is to an object file, so it is in that sense that it is "prelinked and ready to map into memory" just as an executable is. (Once loaded dyld still has to do fixups in the GOT, but that's not touching the text segment.) I mostly agree with your definitions, but you _can_ create a shared library out of a static library assuming the static library was compiled with fPIC, no? I mean I've never tried it but most linkers seem to allow it [1], and given that creating a full executable is similar to created a shared library, I don't see why it wouldn't work. And if the code wasn't compiled with fPIC, I still feel that it should be possible in theory since the whole point of object files is that they support relocation. Linking a non-PIC object to produce a shared object would just require patches within the text segment at runtime right? Modern linkers probably don't like doing this for security reasons. But otherwise seems isn't some fundamental limitation, just modern OSs and linkers not supporting an obscure use-case with security risk. When people say that you can't convert a shared library to a static one (or equivalently statically link against a shared library), they usually cite the lack of relocation table info as the reason. Like they have some hierarchy in mind that goes from source code -> object file -> executable/shared library, and so they say it's "obvious" that you can't go the other way. Which is mostly true in terms of the "golden path" and what you'd want to limit yourself to for production, but in a hacker sense you can obviously go the other way with assemblers and decompilers. So if someone claims that it's impossible to convert a shared library into a static library, there better be good justification for such a hard claim. And on the face of it, the claim doesn't seem watertight because the _stronger_ claim that you can't convert an executable back into recompilable code is falsified by the existence of decompilers that lower down to LLVM IR. [1] https://stackoverflow.com/questions/655163/convert-a-static-library-to-a-shared-library https://stackoverflow.com/questions/655163/convert-a-static-...
- michalsustr 1y agoI think it’s because of https://en.wikipedia.org/wiki/Address_space_layout_randomization https://en.wikipedia.org/wiki/Address_space_layout_randomiza... My interpretation is it’s basically a hack because C programmers can’t make their libs reliable/memory safe, and it throws some logs under attacker’s feet. There was this software called MagicErmine or statifier that could convert the two.
- krackers 1y agoI don't see what ASLR has to do with the inability to convert a shared to static library though. In fact a shared library must be position independent so if anything it would make the job easier. For going from static (non-PIC) to shared, W^X is probably why modern dynamic linkers don't support patching text segment. Tools like Statifier to convert an executable + its dylibs into a statically linked executable are sort of an in-between hack that does the equivalent of prelinking. But that's not converting a shared library to a static library, because the result isn't an object file that can be linked. I guess I never stated the punchline explicitly, but boricj's tool seems to prove that there is in fact no such theoretical limitation in converting from shared -> static library. It's a bit hacky of course, but you can indeed reconstruct relocation tables with decompiler-like analysis to go back from executable -> object file for any function, and this also implies you can go from shared library -> static library.
- boricj 1y ago> I guess I never stated the punchline explicitly, but boricj's tool seems to prove that there is in fact no such theoretical limitation in converting from shared -> static library. It's a bit hacky of course, but you can indeed reconstruct relocation tables with decompiler-like analysis to go back from executable -> object file for any function, and this also implies you can go from shared library -> static library. As far as the traditional linker goes, sure. This whole shtick relies on the fact that a platform has ABI conventions, so with a naive toolchain any translation unit (and function) compiled in isolation must be interoperable as-is, because the linker is completely oblivious to whatever's going on within an object file section (relocations excluded). Even then, platform-specific considerations might get in the way. For artifacts that went through inter-procedural and especially link-time optimization, this breaks down. The former will take advantage of the fact that anything goes as long as the visible interface of an object file section is ABI compliant, the latter effectively turns an entire program into one big translation unit. Among other things, functions may exhibit non-standard calling conventions, which wreaks havoc as soon as you start trying to meld delinked bits with freshly built ones, because the optimizer is unlikely to make the same choices in its custom calling conventions. I have a user who is decompiling a link-time optimized artifact built over 15 years ago. In order to graft newly compiled code, they binary patched the original compiler to basically add support for __usercall, in order to coerce the toolchain into making the same optimization decisions. If you're up against an artifact built with a non-traditional toolchain with optimizations on, delinking alone most likely won't cut it and additional magic will be required.