3 ms·
Map editors and modding have always been pretty common for both turn-based and realtime strategy games, and the entire MOBA genre originated from RTS mods. Beth
by wtallis 1y ago
Map editors and modding have always been pretty common for both turn-based and realtime strategy games, and the entire MOBA genre originated from RTS mods. Bethesda RPGs have active modding communities in part because they always need community-made patches to be playable. Doom and Quake and Unreal had very fruitful mod and fork ecosystems with offspring that went mainstream like Team Fortress and Counter-Strike. Several simulation games shipped with the Gmax 3D modeling program.
- joshvm 1y agoI think this is still survivor bias though, and the games that traditionally offered map editors still do. There are a lot of games nowadays that allow user-contributed levels/content if not full-on mods.