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It's less about the look than the state. The article shows the complexity of Blender menus. But that's not the big problem. For an object to be visible, four th
by Animats 1y ago
It's less about the look than the state. The article shows the complexity of Blender menus. But that's not the big problem. For an object to be visible, four things must be turned on. It's hard to figure out which setting is set wrong.
Especially when a new release adds something new that has to be turned on.
This is a generic problem in Blender. You can't do something because you're in the wrong state, but nothing tells you that you're in the wrong state.
GNU GIMP has always been much worse than Photoshop in this way. When inserting text, the text is in a default size. If you change the size, and then click on a new insert point, it goes back to the default size. Whether or not the last change has been committed is not obvious, and until it has been committed, many menus and icons do nothing, silently. Selection vs. layers vs. commits are very confusing. Just keeping the dockable menus visible is tough.