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Honest question: is anyone using any kind of VR these days apart from a few people using it instead of monitors (which presumably don't suffer from motion sickn
by mattlondon 1y ago
Honest question: is anyone using any kind of VR these days apart from a few people using it instead of monitors (which presumably don't suffer from motion sickness as the monitors won't move, right?).
Surely no one is using them for games any more? Surely the headsets are all gathering dust up in the attic next to the gramaphone?
- jermaustin1 1y agoI use VR for games, monitors, and movies. They are great for immersion. I can wear a headset for a few hours without noticing any fatigue.
- i_am_jl 1y agoVR motorsport is fantastic. With a good wheel, pedals, and a rig to mount them on the immersion is intense, and the depth perception adds so much to the experience. It's not perfect. The FOV on lower-end/older headsets leave a lot to be desired, you can't use button boxes/controls since you can't see your hands, and doing any sort of long race gets exhausting.
- tlarkworthy 1y agoUsed mine today for a workout. Super low friction compared to going to a gym.
- daveguy 1y agoHow does that work? I generally consider working out to be the complete opposite of VR. Was it a VR tennis-cardio type thing?
- tlarkworthy 1y agoVR boxing is exhausting. Beat saber at high levels is also pretty sweaty. So yeah, cardio. I also don't play many games on it but it has stuck as a fitness option for years now.
- daveguy 1y agoOh cool, boxing is good exercise. Hadn't really thought about how fun that could be VR. Thank you.
- graypegg 1y agoI mess around in VRchat every once in a while (maybe once-twice a month?) because it still is really fun with friends that don't live close by... but that really is about it. I personally can only get about 30-45 minutes in VR before I get a headache. (Even with breaks)
- ranger207 1y agoUnfortunately almost all VR games in my experience feel more like tech demos than full games. Even Half Life Alyx felt like a demo mechanically to me, but I had a good amount of VR experience before I played it. The only couple of VR-native games I've played that feel like full games are VTOL VR, a flight sim designed from the ground up for VR including buttons to press and switches to flip, and Pavlov, a shooter. Otherwise, many of the best games are VR-additional that can be played flat as well, like Elite: Dangerous, DCS, or the racing games.
- elesiuta 1y ago> Otherwise, many of the best games are VR-additional that can be played flat as well, like Elite: Dangerous, DCS, or the racing games. Also Skyrim VR was breathtaking, especially with mods to improve the scenery and clunky menus.
- inhumantsar 1y agoMy sister has four kids, a gamer husband, and a Meta Quest 3. The VR stuff is in regular rotation for the older of the kids, though it seems like everyone prefers the Switch or PlayStation. A former coworker is car crazed and uses a quest 2 in his racing sim setup. Compared to using 1 ultrawide or 3 16:9 monitors it's a no brainer. Much cheaper and more immersive. Plus even small racing sim setups take up a good amount of space in an apartment. Adding monitors to that adds to that a bit but also makes them a lot more visually imposing. It's easier to ignore a weird looking chair than it is to ignore a cockpit with three big monitors an arm's length from the seat.