3 ms·
I think that's because it had such high system requirements that very few people could run it, unlike Wolfenstein 3D and Doom.
by Narishma 1y ago
I think that's because it had such high system requirements that very few people could run it, unlike Wolfenstein 3D and Doom.
- foldr 1y agoIt was just about playable on a 25MHz 386. We used to put up with frame rates that would make your eyes bleed back in the early 90s. https://www.youtube.com/watch?v=3VdRXgWoShM https://www.youtube.com/watch?v=3VdRXgWoShM
- momocowcow 1y agoExactly, I played through underworld on a 386 16mhz. Being an rpg, the lower fps was much more tolerable than in Doom, which was in fact unplayable.
- Narishma 1y agoI'm sorry but that is not very playable even when it only renders to a quarter of the screen, especially compared to Wolfenstein 3D on similar hardware. It was also quite clunky in terms of interface. The guy on the video spends like 3 minutes trying to pick up a sack on the floor before just giving up.