3 ms·
The whole issue was caused because it was always zero because the patch zeroed it (: Can you please read about the issue before commenting more?
by LtWorf 1y ago
The whole issue was caused because it was always zero because the patch zeroed it (:
Can you please read about the issue before commenting more?
- lmm 1y ago> The whole issue was caused because it was always zero because the patch zeroed it (: No it wasn't. The patch removed the read of the randomness buffer that folded it into another buffer (the MD_Update calls) because Valgrind was warning that the buffer it was reading from had never been initialised. > Can you please read about the issue before commenting more? Right back at you.