2 ms·
I have no inside knowledge into OnLive, but you're correct, you could certainly context switch for games. I would assume that the limiting factor would likely b
by newhouseb 14y ago
I have no inside knowledge into OnLive, but you're correct, you could certainly context switch for games. I would assume that the limiting factor would likely be texture bandwidth if you were switching between too many different scenes (on the same or multiple VMs). It might be that some of OnLive's IP is smartly managing resources in n->1 VM->GPU configurations (and maybe why games IIRC require some adaptation).