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I'm not sure that fragmentation is necessarily what killed small teams, at least for video games - my understanding is that they survived pretty well in days wh
by philh 18y ago
I'm not sure that fragmentation is necessarily what killed small teams, at least for video games - my understanding is that they survived pretty well in days when you had the NES, Commodore 64, Amiga, Apple II, etc. And many (most?) games got ported to several of those, whether by the original team or another, so customers weren't especially put out either. What killed small teams was that it became impossible to produce and sell a modern video game as one. XNA is making that possible again.
Likewise, the iPhone makes distribution easy for mobile phone apps. If Android can replicate that, then hackers will be able to find ways to deal with variable featuresets. They'll lose some simplicity, but openness will give them benefits as well. I think it will be a net win for customers and developers, but I'm not certain. Time will tell.