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I agree that computers will soon (< 3 years) be able to beat most human drivers and as someone else said, getting rid of 70kg of driver is a huge advantage. Fo
by michaelw 14y ago
I agree that computers will soon (< 3 years) be able to beat most human drivers and as someone else said, getting rid of 70kg of driver is a huge advantage. For closed circuit courses like those used by Formula 1, the teams already have almost perfect topographic maps and models of the circuit, including measurements of the grip characteristics of the surface at various points on the circuit. Formula 1 teams run endless simulations and already know what the best possible lap should be.
But that's just qualifying. Racing is about so much more. Driving software will have to integrate considerably more inputs in order to avoid crashing into other cars. Let's say cars have to share telemetry. Development could probably happen in parallel with other improvements but I'd still stay 3-5 years.
Even if we assume software that can drive in a pack of cars, and algorithms for attacking and defending, there's that drive to win that makes some drivers do things that, if we're honest, aren't fair, safe or even right. The rules are different when nobody's life is at stake.
I would love to see Formula 0. No worries about driver safety. No artificial design limits to reduce cornering speed. In fact, the only design rule I would impose is the maximum height above ground and perhaps something about no laser cannons.
Does anyone remember Rogue and then Rog-O-Matic? It would be fun to create an online competition using an existing racing simulator.
- kurokonaa 14y agoI'd like to see this as well. It would be like a mechanic's and programmer's version of "Wacky Races".
- vladoh 14y agoThe BMW Track Trainer (http://en.wikipedia.org/wiki/BMW_Track_Trainer http://en.wikipedia.org/wiki/BMW_Track_Trainer) can already beat most of the drivers. I think the difficult part is to beat the best ones. I doubt it will happen in the next 3 years, but I like the idea of Formula 0 very much :)
- lloeki 14y ago> But that's just qualifying. Racing is about so much more. Driving software will have to integrate considerably more inputs in order to avoid crashing into other cars. And that's where you see the difference between Gran Turismo's infamous zombie AI and Forza Motorsport drivatar (where everyone loves to hate M. Rossi). I bet that if the Turn 10 guys got in touch with those Stanford folks, they could learn each other a trick or two.