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> I don't think many people want to subscribe to 20+ Patreons for $5 apiece, as much as they might like to support those authors I don’t think any bundle will
by strogonoff 1y ago
> I don't think many people want to subscribe to 20+ Patreons for $5 apiece, as much as they might like to support those authors
I don’t think any bundle will take off. People like getting direct support, and people like giving direct support and getting individual messages in return. (Furthermore, creators know that as soon they help this hypothetical platform get enough traction it will immediately turn and arbitrage against them by paying less and less per user and obscuring the metrics.)
There is only a limited number of mods you can play with, and a number of creators you really want to support. Many people have no problem with that number. (Sometimes their parents have, but that’s another matter.)
One thing I missed is that in addition to gamers paying for mods or community there is the good old “slap an ad on mod page”.
You are right in that you are competing against your fellow creators and that it is a saturated market. That is exactly why if you make something millions of people install you really don’t want to make the knowledge too accessible and spend time on any activity that literally takes food off your table.
- squigz 1y ago> There is only a limited number of mods you can play with My Minecraft server has 300+ mods. I've subscribed to nearly that many Rimworld mods. 50 is the lowest number of mods for a game of mine I can quickly find.
- strogonoff 1y agoThe number is not unbounded, the more mods you have the more difficulty you will have upgrading, the more they conflict with each other, and consumer hardware cannot handle the load. Also, paid mods usually have a free version. You pay for early access for latest and greatest version, which only makes sense for specific important mods. You wouldn’t do it for all of the mods.
- squigz 1y ago> the more mods you have the more difficulty you will have upgrading, the more they conflict with each other, The point is you don't quickly reach this point these days. > consumer hardware cannot handle the load. My GPU is 10 years old, my CPU is 6 years old, and I only have 16GB of RAM. I'm not even sure I can name a game that is easily moddable that might overload even a middle-of-the-road system. > Also, paid mods usually have a free version. You pay for early access for latest and greatest version, which only makes sense for specific important mods. You wouldn’t do it for all of the mods. Interestingly, the vast, vast majority of mods I know of that offer a Patreon or similar don't offer much in the way of perks - it's mostly just a way of letting users support them if they choose. Sometimes there's early access, but that's actually fairly rare in my experience.
- strogonoff 1y ago> My GPU is 10 years old, my CPU is 6 years old, and I only have 16GB of RAM And a Minecraft server with 300+ mods? I doubt it. > I'm not even sure I can name a game that is easily moddable that might overload even a middle-of-the-road system. X-Plane, Cities: Skylines, Minecraft… Most big games will overload a machine of an average person, at least once you add a decent shader, high-poly models and high-res textures, and play on anything other than potato resolution.
- squigz 1y agoThe server isn't hosted on my computer silly.
- strogonoff 1y agoWhich tracks the experience of an average person how? If you think everybody these days runs a million mods and admins a rented server, you should really go out more.
- squigz 1y agoDo you think the average person is hosting the Minecraft server(s) they play on on their home computer?
- strogonoff 1y agoAverage person doesn’t host servers, full stop.