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The problem with GUI settings is that the result is not apparent, and there might be side effects. I do not find spending half day on trying out setting combina
by Arwill 1y ago
The problem with GUI settings is that the result is not apparent, and there might be side effects. I do not find spending half day on trying out setting combinations as productive work.
I have looked into SRP and i do still consider that as an option, and also replacing the shaders. But i have doubts regarding the SRP, for example i have looked at the code that sorts lights in Forward+. The individual light calculations are not much, but its still done trough the job system. I imagine if there are hundreds of lights, then that would make sense, but for 2-5 lights, it seems like a waste. So it might be optimised to scale, but not for my case.
Is the effort of replacing the SRP worth it, and is the performance comparable to putting together/reusing an engine in C++? It is also a bigger commitment, as it needs to be coded on a different level and in a way very specific to the engine. Better than having to reverse asset file formats, but still very specific to the engine.