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Or You simply aren’t ruthless enough about how much time you have on an indie project.
by monkeyelite 1y ago
Or You simply aren’t ruthless enough about how much time you have on an indie project.
- andrewflnr 1y agoOr those features can be nice-to-haves that are worth it if they're not too much effort, such as if, say, I don't know, an engine handles them for you. Come on, real life rarely justifies such easy, simple decisions. And polish can matter a lot for games.
- monkeyelite 1y agoSure I’m expressing a value judgment, a design preference - not an eternal truth. And the principle is I want to spent the effort on the most important features in which case it’s not a big deal to write them. Your best features become better than if they were cobbled together in Unity.
- andrewflnr 1y agoThat is, to be generous, a rather extreme and niche value judgement that corresponds to no utility I can think of. Real life has a spectrum of "important features" and a corresponding spectrum of justified effort. If that's your idea of artistic integrity, then you do you, but for anyone else it's probably nonsense.
- monkeyelite 1y ago> to be generous, a rather extreme and niche value judgement that corresponds to no utility I can think of Ok, well I look forward to seeing your games then, as I’m sure you’re skilled at shipping.