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Vibecoding is probably going to take this whole industry by storm Already the biggest market is small games on tablets/phones Now making those games is becomi
by nico 1y ago
Vibecoding is probably going to take this whole industry by storm
Already the biggest market is small games on tablets/phones
Now making those games is becoming exponentially faster and easier
Roblox, allowing people to quickly create their own games, was already a huge hit. Now that experience is getting supercharged with AI
- raincole 1y ago[flagged]
- nico 1y agoSuch a hostile comment. Just trying to open up the conversation. No need for snark or aggressive name calling The article is about creating video games without an engine, and the top comment is about what is hard about making video games My comment is about how all of that is changing right now and how the public is reacting to it
- yua_mikami 1y agoNah he's right, people are fed up of hearing about AI all the time, it's off topic here.
- iFire 1y agoEven if you vibe code a game engine your best llm will need to do the work of world class technical team of like 12 people, you’ll need to get 10-20 teams to be able to find that dataset. Each run costing a few million usd.
- nico 1y agoNot sure what that use case is. Why would you need all of that? As an individual, if you are just trying to build a basic game with your kids you don't need to build a whole engine nor a world class technical team or a huge dataset You can either use chatgpt or something more basic like openjam.ai or something specialized like rosebud.ai Maybe the people at rosebud.ai have been doing what you are suggesting to build their platform
- iFire 1y agoNot everyone wants the biggest technology companies to own the process.
- johnnyanmac 1y agoUntil AI can actually generate proper topology for meshes, I'm negatively worried about any Vibe coders flooding the market anymore than the market already is. The code is the least valuable part of a game in the eyes of a consumer. And topology isn't even the hard part of asset production. Animating is the next big hurdle after that.