4 ms·
I keep saying that the engine is just that little runtime attachment dangling off the end of the asset pipeline ;) (and the same is becoming more and more true
by flohofwoe 1y ago
I keep saying that the engine is just that little runtime attachment dangling off the end of the asset pipeline ;)
(and the same is becoming more and more true for shader compilers vs 3D APIs - all the interesting stuff is happening in the shader compiler, while the 3D API is just there to kick off shaders and feed them with input data)