4 ms·
Limitations demand and produce extraordinary creativity. That's the secret behind pico8 and Animal Well and so many amazing games. I wish I didn't think of a s
by 90s_dev 1y ago
Limitations demand and produce extraordinary creativity. That's the secret behind pico8 and Animal Well and so many amazing games.
I wish I didn't think of a significantly better architecture for my 2d-pixel-art-game-maker-maker this weekend. Now it'll be another month before I can release it :(
- 01HNNWZ0MV43FF 1y agoLimitations, and, popularity
- 90s_dev 1y agoPopularity comes from utility. Utility comes from the right trade offs. Limitations demand careful trade offs.
- 01HNNWZ0MV43FF 1y agoThe tradeoff was that the N64 was cheap and had Pokemon on it
- amaranth 1y agoThe N64 is older than Pokemon.
- ninjin 1y agoCheap? In its generation the Nintendo 64 was the expensive choice. Maybe not because of the console itself (price varied across its lifetime relative to the competition) but because of the cost of the games (and nearly complete lack of piracy). As for Pokémon, the Nintendo 64 launched in June 1996 and the first Pokémon game was Pokémon Snap released nearly three years after the console in March 1999.
- jebarker 1y agoWhat were the limitations for Animal Well?
- 90s_dev 1y ago- 320 x 180 screen size for starters - Limited map size - Limited color palette I think - and more!
- jebarker 1y agoWere those imposed as artistic choices rather than due to hardware limitations etc? I just asked because it shipped on PC and the major consoles, so any limitations seem like they were by choice.
- 90s_dev 1y agoYeah he talks about how it was a choice he made simply so he could get stuff done and have some end in sight.