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> There's evidence to suggest players, particularly younger ones, are spending most of their time on these titles - sometimes referred to as "forever games". T
by benoau 1y ago
> There's evidence to suggest players, particularly younger ones, are spending most of their time on these titles - sometimes referred to as "forever games".
There was a report the other day that cited something similar for games on iOS, they called it "evergreen titles". The games that are popular have a habit of staying popular.
But what the "forever games" and "evergreen titles" have in common is they cultivate habitual spending and extreme dopamine addiction, so their popularity might be being artificially propped-up by inadequate consumer protection laws in the first place.
> New hits took less time than ever to reach their first $1 million in revenue — 106 days — but competition from evergreen titles meant there were fewer of those standouts than before, according to Appfigures data.