3 ms·
I see this a lot in graphics, where people will for example say to create a view matrix you first create your camera transform and then invert it. When the bett
by cmovq 1y ago
I see this a lot in graphics, where people will for example say to create a view matrix you first create your camera transform and then invert it. When the better solution is to just directly construct the inverted matrix.
There is almost never a good reason to invert a full 4x4/3x3 transform, yet I see it all the time.