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> makes me wish that it was not multi-processing and Erlang, but a more mainstream language with a better library ecosystem and focused on multi-threading inst
by rdtsc 1y ago
> makes me wish that it was not multi-processing and Erlang, but a more mainstream language with a better library ecosystem and focused on multi-threading instead, Rust comes to mind but there could be a better one.
I am not quite following, why would we drop multi-processing with isolated tiny heaps with a few KBs each and move to multi-threading with a large multi-megabyte stacks per thread and all sharing and writing to the same heap? It seems like a step backward.
> Rust comes to mind but there could be a better one.
I can see the excitement, but at the same time this is becoming a meme. I mean the drive-by comments of "why don't your rewrite it in Rust" on every repo or "show HN" post. It's kind of like nodejs from years past: "why don't your write in nodejs, it's webscale!". The problem is, after a while it starts to have an inverse dose response: it makes people run away from Rust just based on that kind of stuff.
- SigmundA 1y ago>I am not quite following, why would we drop multi-processing with isolated tiny heaps with a few KBs each and move to multi-threading with a large multi-megabyte stacks per thread and all sharing and writing to the same heap? It seems like a step backward. Performance typically, hard to work in parallel on large amount of data performantly without multiple thread sharing a heap and you typically don't need large amount of threads because you don't actually have that many real cores to run them on. Lots of little share nothing process are great conceptually but that does create significant overhead.
- rdtsc 1y ago> Lots of little share nothing process are great conceptually but that does create significant overhead. It doesn't, really? I have clusters running 1M+ Erlang processes comfortably per node. > you typically don't need large amount of threads Exactly, that's why Erlang only spawns just the right amount of threads. One scheduler thread per CPU, then a bunch of long running CPU task threads (same number as CPUs as well), plus some to do IO (10-20) and that's it.
- SigmundA 1y agoErlang is not as performant for heavy computational loads, this is bared out in many benchmarks, thats not what it's good at. Message passing share nothing adds overhead when trying to reference data between processes because it must be copied, how would you do multithreaded processing of a large amount of data without a shared heap in a performant way? Only one thread can work on a heap at a time, so what do you do? Chop up the data and copy it around then piece it back together afterward? Thats overhead vs just working on a single heap in a lockless way. Far as I can tell the main Erlang image processing libraries just call out to C libraries that says something of that kind of work. Yes Erlang indirects computation to a OS thread pool, multiplexing all those little Erlang process on real threads creates scheduling overhead. Those threads cannot work on the same data at the same time unless they call out to a libraries written in another language like C to do the heavy lifting. .Net does similar things for say web server implementations, it uses a thread pool to execute many concurrent requests and if you use async it can yield those threads back to the pool while say waiting on a DB call to complete, you would not create a thread per http connection so the 4mb stack size is not an issue just like its not with Erlangs thread pool.
- rdtsc 1y ago> Erlang is not as performant for heavy computational loads Well, sure don't use it for heavy computational loads if it doesn't work for you. It works great for our use case and I think Node-RED is also not for heavy computational workload, but rather for event programming, where lots of events happen concurrently. > how would you do multithreaded processing of a large amount of data without a shared heap in a performant way? That's a specific workload, it's not universal, for sure. I haven't worked on cases there is a single large data structure and all million clients have to manipulate it concurrently. Not saying it's implausible, I can see a game server with an arena maybe being like that, but there are other systems that work like that.
- Towaway69 1y ago> I think Node-RED is also not for heavy computational workload That is correct, Node-RED is designed for routing many thoughts of smallish data packets through some computational units. Each computational unit is basically a node with a message queue and each message is handled and then passed on. This means that if a node takes too long, its queue will potentially overflow causing failure. However if there are fewer messages than nodes can take longer - there is nothing ingrained in Node-RED that prevents having long running processes and fewer messages. As long as message queues don't overflow or messages get too large causing massive memory usage, then Node-RED will happily just work. NodeREDs many use cases are controlling many small devices (home automation) and (I)IoT - collecting datapoints from 100s or 1000s of devices and routing that around to whereever the data is needed.