4 ms·
They don't need to. Enable v-sync.
by M95D 1y ago
They don't need to. Enable v-sync.
- maccard 1y agoThat’s still 60 times a second on my iPhone and 120 on my Samsung
- nottorp 1y agoCompetently done games have vsync and also a fps limiter. They also decouple game logic and input from drawing :) And then we have those that thing "OMG BIGGER FPS" is better and burn your video card when they render the startup menu at 1480 fps...
- maccard 1y agoI’m well aware how to make games, thanks, I’m the tech director on a AAA game with 15 years working on them. I said “constantly” rendering and you and everyone seem to have taken the least charitable interpretation of what I said and decided I couldn’t possibly know what I’m talking about.
- M95D 1y agoWell then, what are you talking about? Maybe my english isn't good enough.
- jamiejquinn 1y agoSorry to ressurect but having just experimented with reducing redundant renders in my own game, which isn't even fully real-time, I'm with you. Trying to know when a game may or may not need a new render is a tricky problem, glitchy if done poorly, and ultimately battery life in games seems like a (high priority) nice-to-have... Shame you're getting flack from folk that clearly haven't ever shipped a game.