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Apple seems to have focused way too much on the hardware and totally ignored the whole "what do we do with it". Having a bunch of floating ipad screens is not e
by wkat4242 1y ago
Apple seems to have focused way too much on the hardware and totally ignored the whole "what do we do with it". Having a bunch of floating ipad screens is not enough justification.
The movie watching is nice and I often watch movies on my meta quest. It's comfortable to watch for hours. But the quest was 400$ not 3500$. It needs much less justification.
Also I game a lot in VR. It's so fantastic. Even old games gain a totally new dimension such as half life 2, gta san Andreas. This is not even possible with the vision pro despite being more than 7 times as expensive.
- spacemadness 1y agoSteve Jobs never cared for gaming and it seems like Apple wants to carry on with bias and leave money on the table.
- wkat4242 1y agoWell they had a little revival every few years. Like during the 320M macs, they paid a few developers to make Mac versions of eg call of duty. Also during the powerpc era they had such a phase. Always short-lived though. They do have a sizable part of the mobile gaming market though it's not what serious gamers are looking for. But we're not a massive group either compared to the consumer that just wants to shoot a chicken at pigs once in a while.
- int_19h 1y agoFor movies specifically, you don't even need VR with proper head tracking. A head-mounted display is sufficient; basically just a pair of screens in front of your eyes, without fancy (and heavy!) lenses etc. It's much lighter, and you get better image quality, too. And it "just works" with any device that can output video over HDMI or USB-C, with power delivered over the same cable in the latter case.
- wkat4242 1y agoWell yes and no. It's much better with head tracking. Feels more like you're really in a cinema. A screen glued to your face is weird.
- int_19h 1y agoI think this is subjective. Personally I rather prefer "screen glued to my face" because I don't want to be in the cinema - I want the UX to emphasize being "in the picture", while head tracking emphasizes the fact that it is 2D.