3 ms·
Jürgen Schmidhuber introduced curiosity/boredom mechanisms as a way to improve learning in reinforcement learning environment: https://people.idsia.ch/~juergen
by killerstorm 1y ago
Jürgen Schmidhuber introduced curiosity/boredom mechanisms as a way to improve learning in reinforcement learning environment:
https://people.idsia.ch/~juergen/curiositysab/curiositysab.html https://people.idsia.ch/~juergen/curiositysab/curiositysab.h...
This mechanism can be formalized.
> Zero reinforcement should be given in case of perfect matches, high reinforcement should be given in case of `near-misses', and low reinforcement again should be given in case of strong mismatches. This corresponds to a notion from `esthetic information theory' which tries to explain the feeling of `beauty' by means of the quotient of `subjective complexity' and `subjective order' or the quotient of `unfamiliarity' and `familiarity' (measured in an information-theoretic manner).
This type of architecture is very similar to GAN which later became very successful
- littlestymaar 1y agoWhile this is interesting, gp's point still stand as the text explicitly says “There is no emotion” in the world of machines.
- killerstorm 1y agoThe language of reward mechanism can be translated to language of emotions. Emotions is something humans experience and understand on innate level, they are qualia. If a reward structure is translated to our language we can get a better intuitive understanding. E.g. a direct negative reward associated with undesired states is often called "pain". E.g. if you want robot to avoid bumping into walls you give it a "pain" feedback and then it would learn to avoid walls. That's exactly how it works for humans, animals, etc. Obviously robot does not literally experience "pain" as an emotion, it's just a reward structure.
- littlestymaar 1y agoWhat you've written doesn't change anything to the fact that there's a contradiction in the author's writing. And as ithkuil said in another comment[1] it's not surprising at all that such a contradiction would occur in a work of fiction written by a human, because we are first an foremost emotional beings and we cannot really imagine how would a society of purely rational beings would be. I don't really understand why you want to pretend that there's no inconsistency in a piece of fiction, by invoking pseudo-technical arguments that are entirely foreign to the said piece of fiction. [1]: https://news.ycombinator.com/item?id=43992932 https://news.ycombinator.com/item?id=43992932
- killerstorm 1y agoOne way to interact with a piece of fiction is to find a way to connect it to things you know or thought of.
- littlestymaar 1y agoHow is that relevant to the discussion?
- killerstorm 1y agoAsk ChatGPT. Seriously
- littlestymaar 1y agoOh, that sentence explains a lot about this discussion…